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How to use sdcafiine wii u
How to use sdcafiine wii u









  1. #How to use sdcafiine wii u how to#
  2. #How to use sdcafiine wii u mod#
  3. #How to use sdcafiine wii u update#
  4. #How to use sdcafiine wii u mods#
  5. #How to use sdcafiine wii u code#

*NOTES: paths like "root:/sdcafiine/0005000010145000/content/" are still supported for compatibility, but not recommended*

how to use sdcafiine wii u

Maps to /vol/content/įor replacing the file /vol/content/movie/intro.mp4, put a modified file into: This folder name can be everything but "content" or "aoc".Įxample path for the EUR version of SuperSmashBros for Wii U:

#How to use sdcafiine wii u update#

Make sure to use the ID of the fullgame and not the update title ID. A list of can be found here (without the "-"). "" need to be replaced the TitleID of the games that should be modded. Root:/sdcafiine///aoc/ <- for downloadable content files. Root:/sdcafiine///content/ <- for game files. In the following "root:/" is corresponding to the root of your SD/USB device. Since version 1.4 also USB devices (FAT32 and NTFS only) are supported via libfat/libntfs.

#How to use sdcafiine wii u mods#

Installation of the modsBefore the mods can be loaded, they need to be copied to a SD or USB device. Now simply start any game and the mods should load.ġ.6. No starting of any CFW is required before you can use SDCafiine, it has a built in fork of mocha. Starting SDCafiineWhen the files are on the SDCard, use your prefered method to get into the homebrew launcher and start SDCafiine. It is enough to copy the files on to the SDCard in a way it can be accessed by the homebrew launcher, or simply download it from the homebrew app store.ġ.5. The application is only installed temporarily, and has to loaded again after each reboot (or entering the system settings). Installation of SDCafiineLike many other homebrew applications for the Wii U, it can't be installed. Support for multiple modpacks for as single game.ġ.4. Supports loading files from SD and USB (FAT32 and NTFS (highly experimental, can lead to random crashes)) Support for replacing files from downloadable content FeaturesOn the fly file replacing of game files. This allows support for FAT32 devices via libfat and experimental support for NTFS devices via libntfs.ġ.3. To achieve this, SDCafiine has a built-in a version of mocha, which is a Custom Firmware with libiosuhax support. for Wii U), but since version 1.4 all games are supported. Which games are supportedIn the past SDCafiine only supported games which already had access to the SD Card (for example Super Smash Bros. Whenever a file is accessed, SDCafiine checks if a (modified) version of it present on the SD/US device, and redirect the file operations if needed.ġ.2. It hooks into the file system functions of the WiiU. The main feature of this application is the on-the-fly replacing of files, which can be used used to loaded modified content from external media ( SD/USB). What is SDCafiineSDCafiine is a Homebrew Application for the Nintendo Wii U, that can be loaded with the homebrew launcher. Incorrect compression can cause crashes, but this is not the problem as I'm very sure I'm using the correct compression type.1. The text file and Mii data file I'm editing are confirmed to be compressed via ZLib. I also made sure to compress the files correctly. I've also checked to see if it's a problem with sdcafiine loading it improperly, and that doesn't seem to be the case. It also isn't fixed by changing the folder in sdcafiine to be the update folder (for context, base games and updates are held in different files, identified by an E in the folder name for updates), which just loads the game completely normally.

#How to use sdcafiine wii u how to#

There's a GameBanana thread where someone made a Python script to supposedly work around that, but I don't know how to run Python scripts on Wii U.

how to use sdcafiine wii u

I'm also not sure if it's a problem with the fact that Wii Sports Club's launch was strange, with all the sports being contained in an update.

how to use sdcafiine wii u

I've also tried just leaving them alone with no hex editing and the same error comes up. One of my friends who has experience with Mii games has told me to add the uncompressed filesize to the file via hex editing, but I've tried all kinds of numbers for that and none of them have worked.

#How to use sdcafiine wii u code#

Please try again later." I've done some research and while this error code is not on Nintendo Support's website, it seems like it's a catch-all for any invalid file error. The error message is incredibly vague, just saying "An error has occurred. I have the files all created and ready to go, but I've had a problem since then.Įvery time I try to run my mod, error code 150-3032 comes up.

how to use sdcafiine wii u

I've been trying to run it through sdcafiine on a Wii U with Coldbrew Haxchi, or CBHC. This basically just entails rearranging the Mii data files and rewriting the MSBT file found within the game files.

#How to use sdcafiine wii u mod#

Okay, this problem has been going on since April and I'm desperate to know what's going on.įor context, I've been trying to create a sort mod for Wii Sports Club (a sort mod basically just changes the IDs of the CPU Miis).











How to use sdcafiine wii u